For a while now I have been reporting bugs that I find in the iPhone SDK / iPhone OS to Apple because I realised that it’d be nice to help out. Some bugs have been small and some have been large, ranging from minor crashes of MobileSafari up to full blown problems in the iPhone SDK and associated frameworks.
One that I came across today had stumped me for a long time and it has to do with the GCC atomic builtins. If you’re unfamiliar with them, then a good bit of introductory reading is a great blog post on the ARM blog. Now, these atomic builtins have not been defined within the iPhone’s libc implementation, until the 3.2 SDK came along – it appears that Apple have added them. This is a good thing, because it means that we can start using them in our applications. But, we can only use them for applications running on iPhone OS >=3.2 of course. That’s where the fun begins…
I have an application which I have been developing that needs to run on both the 3G and the 3GS, i.e. both armv6
and armv7
architectures. I found that after upgrading to the 3.2 SDK I started running into a rather strange problem when running the application on an iPhone 3G (running iPhone OS 3.1.3). The error I was getting was this:
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Now that’s really odd because __sync_fetch_and_add_4
is one of those GCC atomics which shouldn’t be being linked in as I am building for an iPhone OS deployment target of 3.1. It’s worth at this stage having a quick look at – http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphone_development/120-Running_Applications/running_applications.html – which says:
You specify the earliest iPhone OS release on which you want your application to run with the iPhone OS Deployment Target build setting. By default, this build setting is set to the iPhone OS release that corresponds to the Base SDK build-setting value. For example, when you set Base SDK to iPhone Device 2.2.1 or iPhone Simulator 2.2.1, the value of the iPhone Deployment Target build setting is iPhone OS 2.2.1, as shown in Figure 3-3.
So that means that if I set the base SDK to 3.2 and the iPhone OS deployment target to 3.1, then I should get code that will definitely run on 3.1, right? Running my app on 3.1.3 however causes a crash simply because __sync_fetch_and_add_4
isn’t available in its libc.
After a bit of inspection I found that even this simple program caused the crash:
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That really is a very simple program! Why would that crash! Well, with a bit of inspection using nm we can work out what’s going on. nm
shows us a list of the symbols that a given object file, or binary references. Below are outputs of nm
on the resulting binary from 2 different combinations of base SDK and iPhone OS deployment target.
Base SDK = 3.1.3, iPhone OS Deployment Target = 3.1:
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Base SDK = 3.2, iPhone OS Deployment Target = 3.1:
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Notice how it’s referencing __sync_fetch_and_add_4
in the armv6
version of the binary created with base SDK 3.2? That’s bad! After a bit of digging into the header files supplied with the SDKs we find where the problem stems from – it’s in the c++config.h header file. Here is the difference between the file supplied with 3.1.3 SDK to the file supplied with 3.2 SDK:
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This means that for any file compiled with the 3.2 SDK, GCC is told that it has the atomic builtins and so it creates code that links against them. So, there’s the problem!
Apple are trying to get everyone to use base SDK and iPhone OS deployment target settings rather than just building for an old SDK, but they need to make sure 100% that their SDKs are sane enough to cope with the asymmetry.
I have uploaded a sample project that shows the problem: AtomicsBug Project.
Updates
EDIT: I’ve found that if you use gcc-4.0 rather than gcc-4.2 then the problem doesn’t appear. This is because gcc-4.0 doesn’t use
__sync_fetch_and_add
for its atomic functions. (Note: this isn’t a fix but is a quick workaround for anyone experiencing the problem).Update [17/05/2010]: It appears that Apple are aware of the bug. Fingers crossed that it’ll be fixed in future SDKs.